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While in conversation, there are three options. Some characters cannot be stunned, resulting in the probability of the Frenzy effect to be raised to 80%. This effect stuns the target for a few seconds, during which time the victim will stand with their head swaying from side to side and it is possible to engage them in conversation. An analysis of the Mesmetron's effects is as follows. Hostile non-player characters who were mezzed can also be turned friendly by being freed by the player (high Science skill required). Be aware that mezzing anyone who is already wearing a slave collar will cause the collar to malfunction and explode, killing the victim. Due to the fact that using the Mesmetron is considered assault, it is advised to "mezz" someone while not detected.

These effects vary and are generally unreliable, so it is advised to save before using this weapon on anyone important.
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The Mesmetron can fire a total of 2475 waves, or 495 full cells, before breaking.Īs previously mentioned, using the Mesmetron on an non-player character can have three different outcomes. Aubin Medical Facility in the Point Lookout add-on. An additional 71 Mesmetron power cells can also be found in the St. This gives you the opportunity to make an additional 2500 caps every time you purchase more power cells (provided you successfully capture all 10 slaves).
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Grouse provides the player with 50 Mesmetron power cells free of charge, but will also sell you additional power cells at the fairly steep price of 200 caps for 10 power cells. It uses Mesmetron power cells as ammunition. Occasionally, victims will run several steps before their heads explode. It also appears to work on many other non-player characters (aside from quest related ones), but can simply send them into a berserk frenzy in which they become hostile towards the player and every other non-player character in the area. When used on the specified quest non-player characters, it puts them into a hypnotic stupor, allowing the player to rob and enslave them (by putting a slave collar on them) and send them to Paradise Falls. However, caution must be exercised when using the Mesmetron around already collared slaves, because the waves interfere with the collar's radio signals and cause it to unintentionally detonate. The Mesmetron is invaluable to slavers, making it a cakewalk to capture slaves, which are left senseless by the Mesmetron waves.

The model given to the Lone Wanderer in Paradise Falls was scavenged from an old military base by Grouse Jurley. (Officially noting the 10-15% casualties due to spontaneous cranial eruption.) Despite the prototypical nature of the device, several were attached to robobrains to add in interrogation processes.


Still in its testing phase, the weapon was found to have the potential to trigger two undesirable side-effects: extremely increased aggression or a "resonant brain wave feedback loop" which resulted in spontaneous cranial eruption.
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It operates by sending a series of waves that the brain attempts to decode, but because the synapses are being overwhelmed by the neural static, the brain becomes confused and switches off important higher-level mental functions and voluntary motor control, leaving the target extremely susceptible to suggestion. before the War, the Mesmetron is an experimental "non-lethal subjugation device" provided to the United States military for them to assist in experimental trials. 2.1.3 Spontaneous cranial eruption (20% probability)ĭeveloped by Implied Hypnotics, Inc.
